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Hello,
Well, unfortunately, VRAY RT doesn't work for me (the render windows never appear)... someone have the same problem and a solution ?
Thanks !!
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VRayWater Node
Guys, how can i use VRayWater Texture Node in Maya ?
I am just dont know how exactly can i connect this node to VRayMTL for render ocean
Last edited by IntelXeon; 01-15-2012 at 04:08 AM.
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File doesn't exist......
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interface bug
added attributes in attribute editor not appear correctly.
thanks gfx boys.
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Only for Today

.... I will be FREE!!

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v-ray 2.2
New features
(*) Added VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
(*) Added VRayHair3 material for realistic rendering of hair and fur;
(*) Added VRayUserColor and VRayUserScalar textures for accessing user shape/node attributes within shaders;
(*) Ability to attach any material to the Maya hair;
(*) Ability to specify custom shape/node V-Ray attributes in texture file names through <attrName> tags;
(*) Added lower-case <uvtile>, $u and $v tags for zero-based tiles in bitmap file names;
(*) Ability to specify environment variables in bitmap file names and other assets with ${var} syntax;
(*) Ability to specify environment variables in the output image file name with ${var} syntax;
(*) Ability to use vertex velocity vectors for motion blur in Maya 2012 and later;
(*) Support for rectangle and sphere VRayLights with V-Ray materials for Viewport 2.0;
(*) Added extra V-Ray attributes for projection textures to consider back faces and occlusion from the projection camera;
(*) Added a "Generate render elements" option for matte objects in the V-Ray object properties;
(*) Support for shadow linking;
(*) Support for surfaceLuminance shading node (also added V-Ray attributes for GI);
(*) Vector displacement now works for subdivision surfaces;
(*) Ability to bake spherical harmonics for animated scenes;
(*) V-Ray RT GPU: support for VRayBlendMtl materials;
(*) V-Ray RT GPU: support for textured rectangle and mesh lights;
(*) V-Ray RT GPU: support for simple light portals;
(*) Source code of the V-Ray for Maya translator is available after signing an NDA;
Modified features
(*) Optimized hair and fur rendering;
(*) Optimized memory usage and multithreaded performance for dynamic geometry;
(*) V-Ray Standalone: added -noFrameNumbers option to not write the frame number in the resulting file even if the -frames option is specified;
(*) ply2vrmesh: added support for .bgeo files;
(*) ply2vrmesh: added -info command-line switch to print information about .vrmesh files;
(*) ply2vrmesh: added -smoothAngle option;
(*) ply2vrmesh: added -materialIDs option for ply2vrmesh to preserve primitive groups in .geo files;
(*) ply2vrmesh: support for color sets from attributes in .bgeo files;
(*) ply2vrmesh: ensure that MAYA_INFO_CHANNEL is generated for every input type (ply, obj, [b]geo, bin);
(*) Added description of the .vrmesh file format to the V-Ray SDK documentation;
(*) Added custom attributes to 2D placement nodes for specifying the name of the wanted UV set;
(*) Added a "None" option for the additional V-Ray displacement attributes to disable displacement on the node;
(*) Added "Prepass ID" parameter to the VRayFastSSS2 material to allow several different sss materials to share the same illumination map;
(*) Ability to specify bake UV range in the main V-Ray settings when "Bake mode" is set to "Texture baking";
(*) The film offset parameters are now specified separately in the SettingsOutput plugin, rather than as a render region;
(*) Made the default value for the dynamic memory limit higher for 64-bit builds;
(*) Added visual indication of which render elements are enabled/disabled in the Render Settings window;
(*) Better preview for the "screen" mode of VRayPlaceEnv node;
(*) Added an option in the V-Ray render settings whether to take the up axis from the Maya preferences, or to specify it explicitly;
(*) Added option to invert the effect of VRaySphereFade;
(*) 16-bit OpenEXR files are now stored as 16-bit in memory (were expanded to full float before);
(*) Faster rendering of (tiled) OpenEXR textures;
(*) Ability to specify U/V offset in the V-Ray per-object bake options;
(*) Added color offset and color gain controls to the VRayPTex texture;
(*) Added ability to map the IOR and the Fresnel IOR parameters of a VRayMtl material;
(*) Added support for rotate/scale for sprite particles;
(*) Added an option for the .vrmesh export to include transformations when exporting each object to a separate file;
(*) Allow custom geometry primitives derived from class MPxSurfaceShape;
(*) Ability to make layer overrides for the file name prefix and render resolution;
(*) Added an option whether to use the V-Ray frame buffer for batch rendering;
(*) Added an option to ignore the VFB region for batch rendering;
(*) Support for (IFL) image sequences for VRayPTex texture;
(*) Added an option to not write the RGB render element;
(*) Switched to Intel C++ 12 compiler on Windows;
(*) Added an option to choose whether to maintain Device or Pixel aspect;
(*) Implemented multithreaded build of mip-map planes for bitmap textures;
(*) Updated the SDK docs with information about custom geometry and shaders in Maya;
(*) Made the Create->V-Ray menu more user friendly;
(*) Support float textures in the "positions" attribute of TexRemap;
(*) Improved multithreading when calculating spherical harmonics;
(*) Added UV generator for the flakes, bump mapping for the base layer, environment override for the VRayCarPaintMtl material;
(*) Added an option to the "Bake with V-Ray..." dialog to specify a path for the resulting textures;
(*) Added VFB option to save only one render element;
(*) Possibility to add the user attributes to transform nodes, not just shapes;
(*) More stable light cache and irradiance map for animations with the "time dependent" option enabled for the DMC sampler;
(*) Changed the default image sampler to Adaptive DMC;
(*) Optimized the exporter code for Instancers;
(*) Ability to add the V-Ray texture filtering attributes to File nodes;
(*) Added an attribute to control the texture interpolation for File nodes;
Bug fixes
(*) V-Ray RT cpu: fixed wrong rendering of transparent objects;
(*) V-Ray RT cpu: self-illumination was ignored when bump map is used;
(*) V-Ray RT cpu: film offset was ignored;
(*) V-Ray RT cpu: fixed error "Cannot find procedure hideNodeTypeAEFilter" under Maya 2008;
(*) Incorect sampling of a scaled fluid container;
(*) ply2vrmesh failed to convert .geo files with detail attributes in them;
(*) ply2vrmesh crashed when converting .bgeo files with detail attributes in them;
(*) ply2vrmesh crashed when converting certain .bgeo files;
(*) Fixed crash with velocity render element and Maya hair;
(*) TexRemap clamped its hsv remap output;
(*) V-Ray crashed when Maya was in Full Screen Mode and VFB was on;
(*) VRay shader overrides did not work for some VRay materials;
(*) Fixed artifacts in surface normals with subdivision surfaces;
(*) The V-Ray VFB disappeared when a Maya scene was saved with the V-Ray VFB minimized;
(*) Fixed an issue with Instancer when particle shapes change between frames;
(*) Fixed crash on OSX when using Substance texture and VRayMtl;
(*) V-Ray RT: Unsupported GPU features were visible in menu when GPU mode is choosen;
(*) License server icon was not responding on Mac OS X;
(*) Custom materials from BRDF plugin did not render inside a VRayBlendMtl material;
(*) Incorrect velocity channel for rectangle lights;
(*) VRAY_PATH environment variable was not set correctly by the Linux installer;
(*) VRayLightMtl material was not imported correctly from .vrscene;
(*) BitmapBuffers with the same file name were loaded multiple times in V-Ray Standalone;
(*) Animation offset for V-Ray proxy objects didn't work with the %0nd notation;
(*) Animation type 'ping pong' for V-Ray proxies was broken;
(*) vrayEnvironmentPreviewTm is now created only when needed;
(*) The vrayEnvironmentPreviewTm node was still created even if "Show in viewport" is turned off in the V-Ray environment settings;
(*) V-Ray proxies did not render correctly with transformGeometry node;
(*) Shader description files were not loaded correctly if there was no space between the Maya node name and the following brace;
(*) Fixed incorrect Viewport 2.0 preview for V-Ray materials with some specific graphics drivers;
(*) On Mac OS X Maya crashed when using manipulators (move/rotate) in Viewport 2.0 and VRayMtl was assigned to the mesh;
(*) Output TIFF files did not contain an alpha channel;
(*) NaN numbers are not recognized in .vrscene files on Linux;
(*) Fixed a problem when rendering Instancer's with custom plugin input (psSpreadObjects);
(*) Some scenes could cause a "Warning: Unsupported texture kCharacter" when rendering;
(*) Bug with lighting mode in environment fog;
(*) Material IDs were not propagated through blend materials;
(*) The Material ID attribute added to a VRayMtl attached to a VRayMeshMtl material did not work;
(*) Missing V-Ray attributes for custom materials from V-Ray BRDF in Maya 2012;
(*) Displacement map filter was disabled in normal displacement in V-Ray for Maya;
(*) <UDIM> tags for textures caused a lot of errors for creating thumbnails when rendering swatches;
(*) Sprite particles should point to the camera position, not be parallel to the camera's image plane;
(*) Shaders can provide their own sampling rays for GI;
(*) Slow loading of scenes with many proxies;
(*) Crash with ptex textures during swatch rendering;
(*) Projection textures not rendered correctly when texture baking from the "Bake with V-Ray..." menu;
(*) Material Select RE didn't support VRayCarPaintMtl;
(*) 32-bit non-tiled OpenEXR files were loaded at lower precision;
(*) "Import VRay material from file" crashed Maya;
(*) Scale didn't affect the radius of the particles as with the Maya hardware renderer;
(*) Pixel and device aspect ratio didn't affect each other;
(*) "Sphere" particles took a lot of memory;
(*) Texture referencing did not work for NURBS surfaces;
(*) Dim fall off option could be set with a value greater than one;
(*) Add an appendSceneContent() python function can load animated plugins split in multiple .vrscene files;
(*) The object ID render element did not work in V-Ray Standalone;
(*) Negative transform scale flipped the render normals too;
(*) Every other Undo returned undo of a "vrayUpdateBakeChannelControl";
(*) When changing material type to VRayMtl it would be good to keep the relevant parameters (diffuse color etc);
(*) Motion blur didn't work properly for projection textures;
(*) Saving *.vrimg files through the V-Ray frame buffer was not working properly;
(*) "vrayUpdateBakeChannelControl" function was called even when the V-Ray plugin was unloaded;
(*) Resolution settings from Maya are now preserved;
(*) The installer now prints an error and stops if it cannot load the configuration file specified with -configFile;
(*) V-Ray didn't work properly with remapHsv and SingleSwitch nodes;
(*) Fixed some issues with V-Ray Extra Attributes after the V-Ray plugin is unregistered;
(*) When exporting .vrscene files per frame, a dummy 0-sized file was also created;
(*) Multiple lights with texture for color were not rendered properly;
(*) Rendering hangs with a specific scene when tree optimization level is "High";
(*) Sometimes messages like // Error: More than one object matches name: vrayEnvironmentPreview // could appear;
(*) Fixed crash when rendering with the V-Ray VFB and the frame stamp with date and time keywords;
(*) Fixed incorrect self-shadowing of hairs by themselves for VRayFur and Maya hair;
(*) Clicking in the Maya viewport while rendering with the VFB crashed Maya;
(*) VRayUserColor texture crashed on Mac OS X;
(*) Animated High value (NoiseMaxTex) didn't update during animation;
(*) Slow import of proxies with a lot of triangles even if they have MAYA_INFO_CHANNEL;
(*) Slow rendering of proxies with motion blur when the transform has zero scale on Mac OS X;
(*) Make the 20207 default port on Linux/MacOSX, when starting the V-Ray Standalone bundled with Maya;
(*) The outColor output from the particleSampler node should correspond to the rgbPP output;
(*) An exception was raised when calling getPluginParams() from the Python Scene Access API for Maya;
(*) The cut-off threshold for motion-blurred rectangle lights with textures was not computed correctly;
(*) Fixed crash with proxies on Linux;
(*) Fixed crash when importing pymel.core;
(*) Motion-blurred proxies did not respect the dynamic memory limit;
(*) Fixed the curve rendering support;
(*) Transformation animation was not exported correctly to .vrmesh file for a single object with "Export in a single file" and velocity;
(*) DR nodes idling when rendering animation;
(*) When saving a file from the V-Ray VFB on Mac OS X, no choice was given for the file type (only PNG was accepted);
(*) The physical camera shutter angle could not be set to negative values;
(*) VRayObjectProperties nodes connected to the parent nodes were ignored, when a property node connected to a child was disabled;
(*) NURBS curves did not render;
(*) Lens distortion option didn't work correctly;
(*) False error message for failed proxy export when the resulting .vrmesh file was larger than 2 GB;
(*) Textures with <UDIM> and <UVTILE> tags and relative paths were not loaded;
(*) Fixed a crash with material ID attributes, "Affect all channels" for refraction and ambient occlusion;
(*) V-Ray ignored the "shear" parameters of camera transformations;
(*) Deleting a texture plugged in any environment fog input slot deleted the environment fog as well;
(*) Fixed strange CPU usage after rendering with vray for Maya 2012;
(*) Maya crashed if a new scene is opened while the V-Ray VFB is displayed;
(*) V-Ray attributes in AE might not show in Maya 2012;
(*) V-Ray attributes in AE broke after rendering in Maya 2012;
(*) Fixed a bug with VRayGeoSunTransNode when manual position was off;
(*) Tiled OpenEXR textures did not work properly with the <UDIM> and <UVTILE> tags;
(*) "Too many open files" error when using tiled OpenEXR textures on Windows;
(*) Duplicating a group and selecting one of the children produced an error;
(*) The physical camera FOV was not animated correctly in batch mode when the "Specify FOV" option was "From Maya camera";
(*) The "Specify FOV" mode for the physical camera is now "From Maya camera" by default;
(*) Sphere lights came out with inverted normals when motion blur is disabled;
(*) On Linux, V-Ray created folders with restricted (0755) permissions, regardless of the current umask;
(*) Added a return value from vrayAddRenderElement function with the name of the newly created element;
(*) Fixed incorrect filtering for PTex textures on scaled objects;
(*) PTex textures did't work for displacement;
(*) Noise Amplitude didn't work for Wave noise type;
(*) When "specify FOV" was set to "From Maya camera", FOV animation did not produce motion blur;
(*) Maya crashed when trying to import material from vrscene file;
(*) Fixed an issue with hair presets and the V-Ray hair attributes;
but crack ?
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Post Thanks / Like
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crack crack crack crack crack )
crack crack crack crack crack )))
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Are there any plans for new a release of V-Ray 2.2 for Maya? Both OSX and Win?
i'm currently using 2.0.0.2 on OSX with Maya 2012 and that works ok, although Maya crashes too much. But it would be nice too see a new update and see if it will work better.
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esanti? where are you? please do this. vray 2.2 .
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