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For all what do you think :-
Can we use plugin for 3DMAX 2012 in 3D MAX 2013
note :-
Autodesk says we can use plugin for max 2010 in max 2011 but in real this information is wrong
what about max 2013 ?
Last edited by aziz3dd2010; 02-28-2012 at 01:35 AM.
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you can used plugins from 3dsmax 2010 inside 3dsmax 2011 dude.
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but some of plugin not work very well
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when is the release date for MAX 2013
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With Max 2013's announcement getting closer, Autodesk has released another sneak peek video showing research they have been doing regarding character interoperability between Max and MotionBuilder
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I hope they make architecture modeling much faster same way as sketch UP, thats what they lacking, speed to models simple model like make rectangle hole inside editable poly box.
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if max 2013 can creat line with size than best
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Sneak Peek: 3ds Max CAT to MotionBuilder and Maya
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Sneak Peek: SATs - UI Performance
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True !
They should have a look to sketchup modeling workflow ! Its real simple and fast.
The only problem is that if you aren't organized and methodical, the geometry can get quite messy and a pain in the arse to render.
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Sneak Peek: MassFX Bearing Machine
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and compatible with plugin of max 2012 ?
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Sneak Peek: Nitrous - Solomon Jagwe
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Sneak Peek: Animation Retimer
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Sneak Peek: Nitrous DOF and Bokeh effects
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Sneak Peek: MassFX Ragdoll
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Sneak Peek: iray render of the MassFX Bearing Machine
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yeah...it's announced.... but where oh where is it lurking right now just waiting to be downloaded? 
I am sure it will be here VERY soon. 
Then Softimage and Mudbox! (Maya is in Alias Automotive, but maya by itself should show up before max?).
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NOPE! 2013 requires all new rewrites! (which explains why XFORCE did/will not FIX their Forest Pack Pro v3.6.2 nor v.3.8.1. Hopefully we see a NEW 3ds max 2013 VERSON of Forest Pack Pro shortly after 3ds max 2013 scene release!
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Holly crap!
Mudbox 2013 is the most useless update ever made!
What are they smoking over there!
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Yes it hapens, but I always solved this problem by simply merging the corrupted scene in a new scene. Hope it helps a litle as for me it worked!
Last edited by poly3d; 4 Weeks Ago at 01:04 PM.
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Now that Max 2013 is here, I've noticed that there were no more default shortkats. Even the the shortkat file is not any more a .kpd but .kpdx. This makes it imposible to import previos max shortkat file on 2013, due to the extensive rewrite of the 2013 CODE!
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