Pixelogic released a new update for Zbrush4 (R2b)

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New Features: (of which i am interested in FiberMesh and new detail creation through Alpha and Mask the most)

* FiberMesh to create real 3d fiber, fur and hair geometry with export capabilities.
* New set of dedicated FiberMesh "Groom" brushes and corresponding Brush settings.
* MicroMesh support to render fibers or single polygons as separate 3D objects.
* New set of BPR filters and operators to greatly improve your final ZBrush renders
* BPR Global Shadow and Ambient Occlusion settings simplifying shadow management.
* New Cavity Mixer used to define different material shaders based on the mesh cavities.

* Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
* Surface Smoothness feature detects mesh curvature for Mask creation.
* New global deformation with Transpose Curve deformation and UnClip.
* Improved Mask operations with Shrink and Extend.
* Topology editing additions: Group Mask and Edgeloop Mask Border.
* New JPEG Exporter with Crop, Preview and adjustment settings.
** Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.


Would be awesome if somebody could supply and "fix" it for us