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Thread: Vray OFFICIAL for 3dsMax 2012 (Sp1 2.10.01) by esanti

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    esanti's Avatar
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    Vray OFFICIAL for 3dsMax 2012 (Sp1 2.10.01) by esanti

    Not accept incomplete and garbage realice, only GFXdomain is the undisputed leader in Vray. Enjoy this new realice with the OFFICIAL and FINAL version for 3dsMax 2012 x64, we do it again!


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    Build 2.10.01 official
    ==============

    New features:


    Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
    Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;

    Modified features:


    The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
    Added access to the V-Ray material override exclude list from MaxScript;
    Support for the four FumeFX render elements;
    Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
    The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
    Added an environment override slot for VRayCarPaintMtl material;
    Added bump slot for the base layer of VRayCarPaintMtl material;
    Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
    Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
    Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
    VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
    XML output for the VRayRenderID render element;
    MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
    Added an option to VRayToon to compensate the camera exposure;
    Ability to map the radius in VRayDistanceTex with a texture;
    Option in VRayDistanceTex for a solid inside color;
    Custom V-Ray materials now work in the Hair&Fur modifier;
    Hair&Fur now produces the same object ID as the emitter object;
    The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
    Crash with particular pre-render script that turns off V-Ray lights before rendering;
    VRayBlendMtl material blocks the material IDs of its sub-materials;
    V-Ray RT: Added support for RPManager material;

    Bug fixes:


    Noise with "Clamp output" option enabled produced noisy renders;
    Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
    Slow rendering with many overlapping VRayProxy primitives;
    Randomly missing gizmos when rendering VRayEnvironmentFog;
    VRayLights that exclude an object could still affect that object through GI;
    Rendering with GI may use more detailed texture mip-map levels than necessary;
    VRayHDRI may not respect the specified memory limit for tiled textures;
    Crashes with particle systems with 3d displacement and motion blur enabled;
    Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
    Incorrect velocity element with VRayFur;
    Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
    Loading an image in the V-Ray VFB with a different resolution did not work correctly;
    img2tiledexr used wrong formula when converting images from sRGB color space;
    vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
    ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
    VRayExposureControl was not accessible from MaxScript;
    Script error when there is a VRayPlane object in the scene;
    VRayPhysicalCamera in "Movie" mode was not exported correctly;
    Mesh lights were not exported with the .vrscene exporter script;
    Fringes on the edges of flakes in VRayCarPaintMtl material;
    Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
    Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
    Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
    The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
    The file save dialog for .vrimg/.exr files was not resizable;
    The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
    The VRayLightSelect element allowed the user to pick meshes instead of just lights;
    Incorrect velocity element when rendering Hair&Fur natively;
    The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
    Wrong spelling for "affect specular" option in VRaySun;
    Slow rendering of VRayEnvironmentFog with animated Noise texture;
    V-Ray RT: Objects could disappear in animation;
    V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
    V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
    V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
    V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
    V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
    V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
    V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
    V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
    V-Ray RT: Scene was empty if motion blur was enabled;
    V-Ray RT: Problem with canceling batch render of animations;
    V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
    V-Ray RT: Standard camera FOV animation was not working;
    V-Ray RT: Support for the "Camera map per pixel" texture;
    V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
    V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
    V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
    V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;




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    thanks to owr dear donor for trush in us. Enjoy everybody!
    Last edited by esanti; 05-07-2011 at 02:00 PM. Reason: add changelog
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  2. Thanks bogaya, mamcaac, bip1978, BOMMXION73, fran41 and 22 others Thanked for this post
  3. #2

    esanti's Avatar
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  4. Thanks mcrosby, mamcaac, harker, uthit, MonstriX and 4 others Thanked for this post
  5. #3

    3dglobe's Avatar
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    GFXDomain is the best...!!!! neither ********, neither 51render, neither no other....

  6. #4

    kregred's Avatar
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    Wow! Thank you! Very quickly

  7. #5

    perspectivista's Avatar
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    gracias eric por este aporte, saludos
    Windows xp64 Bits, Intel i7-920, 2 GeForce GTX470 1280 mb V2+1 Quadro FX 3700 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H70 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM

  8. #6

    neoonline2008's Avatar
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    wow, very fast guys, thanks - thanks and thanks!!! me fail words!

  9. #7

    reinaldocia's Avatar
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    Mas uma vez obrigado 3d do brazil agradece

  10. #8

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    big thanks.....and where is for max9 64bit max 2010 64bit ?

    please come on ...

  11. #9

    zxlun's Avatar
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    upload to multiupload please

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  13. #10

    esanti's Avatar
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    dead to the x86 and olds version. 3dsmax 2012 is the future! the most stable and fast Max ever. say good bye to the floppy
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  14. #11

    bentrox's Avatar
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    esanti please upload in filesonic link, the first link doesn't work, Thank

  15. #12

    esanti's Avatar
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    bentrox sorry, do not trust those servers. Soon go out of business by lawsuits like Rapidshare and Megaupload. I prefer to rely on a less known to the server that lasts more links live.
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  16. #13

    esanti's Avatar
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    important! Put them both in the max 2012 directory, and cgauth.dll also in your Chaos Group\V-Ray RT 2012 folder
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  17. #14

    buddhabas's Avatar
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    Meravillloso!!! thanks Esanti !!

  18. #15

    kotlousko's Avatar
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    Hi. Here I see esanti's release of vray, at Content visible to registered users Only ! Click here to Register ! I see obligue release. Are both working fine? Which shall I install? Has anyone tested them?

    Thanx

  19. #16

    esanti's Avatar
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    trush in traditional hackers team from Sp4 ..esanti!
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  20. #17

    kotlousko's Avatar
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    ok. I ll use your release then :-)
    I havent installed max 2012 yet. Im waiting for the rest plugins to come out . Im still using 2009...because 2010 2011 are slow and buggy shit

  21. #18

    junshi8888's Avatar
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    hi dude,your link was dead......where can I download your realease ?

  22. #19

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    The link works fine for me. I just tested it

  23. #20

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    why ..oh my god.....i IE 32bit or IE 64bit were not open it.....

    so can anybody make an mirror ???Thank you.....

  24. #21

    .:alex:.'s Avatar
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    Vray 2.0 SP1 For 3DsMax x64


    Vray 2.0 SP1 For 3DsMax 2012 x64
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    Vray 2.0 SP1 For 3DsMax 2011 x64
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    Vray 2.0 SP1 For 3DsMax 2010 x64
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    Vray 2.0 SP1 For 3DsMax 2009 x64

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    Vray 2.0 SP1 For 3DsMax x86


    Vray 2.0 SP1 For 3DsMax 2012 x86
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    Vray 2.0 SP1 For 3DsMax 2011 x86
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    --------------------Or----------------------

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    Vray 2.0 SP1 For 3DsMax 2010 x86
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    --------------------Or----------------------

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    Vray 2.0 SP1 For 3DsMax 2009 x86

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    --------------------Or----------------------

    Content visible to registered users Only ! Click here to Register !
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    Vray 2.0 SP1 For 3DsMax 2008 x86

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    --------------------Or----------------------

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    Vray 2.0 SP1 For 3DsMax 9 x86
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    Last edited by .:alex:.; 05-14-2011 at 04:04 PM.

  25. #22

    Kataklysm's Avatar
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    I can't download this host

  26. #23

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    Does not work Hair & Fur mode mrprim

  27. #24

    kotlousko's Avatar
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    Hair and Fur dont work ???

  28. #25

    esanti's Avatar
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    Hair and Fur work ok dude.
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  29. Thanks svenn76, ff220, poly3d Thanked for this post
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