Wrapit is a 3ds max tool for conforming meshes to other meshes. This lends itself to various scenarios such as retopologising high-res meshes like those created in Zbrush, Mudbox, 3d Scan data etc, and creating low poly proxies for situations where those are preferable, eg. collision detection, LODs etc.
Wrapit's strength lies in allowing you to use the full set of 3ds max's editable polygon tools, including the already great Graphite tools, whilst working on the surface of a target object. In that respect it’s it’s ease of use is second to none; you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes; The super fast 'Closest Point','Vertex Normal' and 'Screen Space', each catering for specific projection needs.
NEW FEATURES 1.5
● Addition of Morphit beta, a new tool to facilitate conforming existing topology to new meshes. More infomation can be found here
● Better support for 3ds Max 2012 and problems caused by Nitrous Viewports. In particular the show edges button now works in nitrous, and the strange lag when AutoWrap was active is fixed. The cross fader may still be problematic, this is to do with the way Nitrous handles transpanrency.
● General Bug Fixes and performance enhancements.
Sourse
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