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Thread: Lucille - Accelerated GI Renderer (NEW!)

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    marcio_max's Avatar
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    Talking Lucille - Accelerated GI Renderer (NEW!)

    Accelerated GI Renderer
    Lucille is a renderer that can perform Global Illumination in high speed, cutting down a great deal of rendering time without sacrificing quality.

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    Accelerated Global Illumination Renderer
    Lucille is a high-speed renderer capable of creating photorealistic images using global illumination. Achieve high performance rendering in both quality and speed, with an original low-noise, low-flickering rendering engine optimized to cutting down a vast amount of processing time.

    Photorealistic Global Illumination
    Global Illumination is a method used in creating photorealistic images by calculating interactions of light between objects. The original rendering engine based on PBGI (Point Based Global Illumination) is especially competent in archeiving beautiful global illumination with low noise and flickering.

    Multicore Optimization
    While global illumination is capable of creating photorealistic images, it is also known for requiring great deal of the computational resource and time. lucille is able to renderer 10 to 30 times faster than PRMan using Intel CPU because of multicore optimization. The use of GPU is supported for even further acceleration. By accelerating the speed of local rendering, the artist is able to try different permutation of parameters to come up with a result that is not compromised,using less time.

    Great Performance on a Cluster Environment
    Lucille has a distributed rendering function built-in for cluster rendering. The distribution is performed effectively such that maximal performance is obtained overall. Install this on your render farm or on a private cloud to see the performance unleashed.
    *Distributed rendering is not supported by lucille alpha version.

    Best for large scale scenes
    Lucille can render large scale scenes with millions of polygons and a number of high resolution textures due to the efficient caching mechanism within the rendering engine. Compromising the number of polygons and textures is the way of the past. In addition, the rendering of large scale scenes can be performed with displacement or motionblur. There is no need to add these effects in the post-process.

    Autodesk 3ds MAX Plug-in
    Lucille supports Autodesk 3ds MAX plug-in. It has a good compatibility to 3ds MAX standard functions to match your workflow. Rendering via export to FBX is also in the works to be supported, enabling a rendering job to be triggerred directly from Maya.

    Download Lucille alpha version:
    www.fixstars.com/en/lucille/download/release-0.9.3_3dsMax-64bit_EN.zip

  2. Thanks odoss, irdium, BOMMXION73, nomanrahid, HarryPotter and 1 others Thanked for this post
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    nomanrahid's Avatar
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    not interested at all. but thank you for the posting.
    They has not any gallery. i cannot idea about the quality.

  4. Thanks albertoc, Samual Thanked for this post

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